![]() ![]() If you tell Yukari to "Support" for example, she'll attack an enemy's weakness if it's discovered(so discovering weaknesses with your navigator is super important here), but her first priority would be to heal anyone below 50% health. Of course, you also have the idea of P3P you can fully control your party, but with FES you give suggestions on what they should do. They remove this by and large with P3P, but you now have to pay money at the clock to recover SP. To counter this, magic is a lot freer to use as it gets recovered the second you go back to the lobby. ![]() ![]() P3P has some of the strongest ones in the entire series though, and I think the game's story beats work just as well with a female protag.įrom a gameplay perspective, FES introduced the idea of "tired/sick" in terms of limiting dungeon progression, where party members actually take matters into their own hands by going home for the night if they're too tired after fighting while dungeoning(not during an exploration, but when it's over). In FES, not every party member is a social link, and a lot of the links in it can be weak as hell(though both games have this issue at times). P3P came out after the original Persona 4, so things they learned to do in it, they improved with P3. which is fucking sad, because P3P is better at everything else. Picture the most impactful moments of P4, but no models on the screen doing anything, just descriptions of what's happening. FES is the best way to experience the game the first time, as scenes are actually acted out like they are in P4. ![]()
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